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AI Insights · Timothy · April 2025

Top 5 Card Battler Apps Performance in the Netherlands: Q1 2025

Explore the Q1 2025 performance of the top card battler apps in the Netherlands, with insights on downloads, revenue, and active users.

Top 5 Card Battler Apps Performance in the Netherlands: Q1 2025

In the first quarter of 2025, the card battler genre on the unified platform in the Netherlands saw varied performance across the top five apps, as captured by Sensor Tower.

Hearthstone from Blizzard Entertainment, Inc. experienced significant fluctuations in weekly revenue, peaking at about $20.4K in late March. Weekly downloads remained modest, with a slight increase to 378 in mid-February. Active users showed a downward trend initially, stabilizing around 4.3K by the end of the quarter.

Magic: The Gathering Arena reported a peak revenue of approximately $6.8K in mid-February. Downloads remained steady, averaging around 270 weekly, while active users hovered in the 1.8K to 2K range, showing stable engagement throughout the quarter.

MARVEL SNAP saw its highest revenue at $6.8K in early March. Downloads were consistent, with a notable dip in early March to 168. Active users remained strong, peaking at over 10.3K in late February.

WWE SuperCard - Wrestling Game showed an increase in revenue, reaching $4.6K in late March. Weekly downloads fluctuated, with a peak of 161 in mid-March. Active users remained stable, averaging around 1.2K.

Lastly, Yu-Gi-Oh! Duel Links from KONAMI experienced its highest revenue of $4.1K at the start of Q1. Downloads were relatively stable, while active users fluctuated slightly, ending the quarter at around 1K.

These insights from Sensor Tower highlight the dynamic nature of the card battler category in the Netherlands during Q1 2025. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025